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Following the lawsuit for various types of harassment within Blizzard and Activision, the company is taking some action with World of Warcraft, in which they made numerous changes to lines of dialogue eliminating all suggestive content or sexual connotations.To get more news about lootwow, you can visit lootwow.com official website.

According to the Wowhead site, the list of changes is very long and includes jokes and flirtations that are too risque or inappropriate for the current environment, in which everything Blizzard does is under heavy scrutiny.

Not all the deleted dialogue was because of inappropriate or sexual content, but also because some jokes were not very good in general. Hence, it appears that Blizzard took advantage of the review to remove content that should never really have been.

On the other hand, the amount of content removed was such that some characters ended up with just two lines of dialogue that were repeated over and over again when interacting with them. Likewise, these lines are different depending on the gender or race of the characters.Changes of World of Warcraft They are part of the efforts that Blizzard and Activision are making to clean up their image after the scandals that came to light, which were the cause of a lawsuit from the state of California. In said lawsuit, some senior executives of Blizzard were specifically mentioned, in a case that also involved executives of Activision, the company mother from Blizzard.

After the facts were known, the president of Blizzard left his position, which was now in the hands of two people: Mike Ybarra and Jen Oneal. In between, the company launched for sale Diablo II Resurrected, a new version of the original but now with a much more current presentation.

Like many people playing video games at the turn of the millennium, I was addicted to Diablo 2. I spent all my free time playing the dungeon crawler in hopes of getting better loot. That's why I was excited when Diablo 2 Resurrected was announced at BlizzCon 2021 in February. It promised to deliver the classic Diablo experience with a fresh coat of paint and quality of life improvements. Though the game delivered when it came out on Tuesday, it didn't quite capture me the way the original version did all those years ago. To get more news about Buy Diablo 2 Runes, you can visit lootwowgold official website.

Diablo 2 Resurrected does everything you want from a remaster. It looks and plays better than the original, but it's not enough for someone who had his fill of Diablo 2 20 years ago.

I played Resurrected on PC, consoles and even the Nintendo Switch, and each version looked great when compared with the original. I know this because the game has an option that lets you switch between the upgraded visuals and the original.

While the visual upgrade isn't exactly GPU-melting caliber, it's just the right amount to give you that nostalgic feeling. You want to believe that this was how the game looked back in 2000 on a Pentium II computer with a 15-inch CRT monitor. Switching back gives you that reality check. Those legacy graphics haven't exactly aged well. Still, they were good enough at the time.

Then come the quality of life improvements to the controls. Like the visuals, it's easy to forget how monotonous the controls were back in the aughts. The new controls are intuitive and work as well with a controller as they do with a mouse and keyboard. Even so, with all these improvements, I wasn't compelled to play Resurrected for more than an hour at a time.

On its initial release, the original Diablo 2 had a unique charm. It was amazing to play through the game and discover that when you started on a higher difficulty level you got a whole mess of new equipment, making everything you'd previously had look like utter crap. The point of the game went from trying to stop Diablo to getting the most epic loot possible. That need to hunt down better gear has become such a staple in subsequent games that it's worn out its charm for me.

That's not the only thing that's lost its charm. When Diablo was released in 2000, Blizzard was at its apex. It created a sequel that blew away the original Diablo, while also creating incredible strategy games like Warcraft and Starcraft. Then, with World of Warcraft, Blizzard would go on to reinvent the massively multiplayer online role-playing game (aka the MMORPG genre).

Where do you stand on separating the art from the artist? Maybe you've mulled this over when considering whether to watch a Roman Polanski film or listen to a Michael Jackson album - and Lord knows, the history of art would be impoverished indeed if we stripped it of all its monsters. There's never an easy answer. In the wake of the appalling recent revelations about the studio's "frat boy" culture, this is now a question we have to ask ourselves about Blizzard games, too.To get more news about Buy Safe Diablo 2 Gold, you can visit lootwowgold official website.

In some respects, this beautifully produced remaster of Diablo 2 is unlucky to be Blizzard's first release since the state of California filed suit against the studio. Much of the work on it was done by Vicarious Visions, a blameless outfit only integrated with Blizzard earlier this year. (Indeed, its former studio head Jen Oneal was recently named co-leader of Blizzard, a new broom presumably intended to lead reform there.) What's more, the original 2000 game was made by Blizzard North, an autonomous studio quite distinct from the SoCal mothership. Diablo 2 is an adopted child of the Blizzard culture at best. But Diablo helped set the Blizzard tone, too, with its none-more-metal aesthetic, kitchen-sink lore, cutting-edge online multiplayer and endgame of abyssal depth and complication.

It feels important to lay all this out, but it's not my place as a critic to tell you how to feel about playing Blizzard games in 2021. That can only be a personal choice. Personally, as someone who loves the studio's games, I am conflicted and still undecided. But I've let it have no bearing on the rest of my review.

That's not to say I don't have complicated feelings about Diablo 2: Resurrected for different reasons. Diablo 2 is a beast of a game that, 21 years on, still casts a long shadow - over the tortured development of its successor (a fate Diablo 4 doesn't seem to have escaped, either), and over the action-RPG genre it defined. As influential as it has been, it's a singular, bloody-minded, almost awkward piece of work, and a defiantly unmodern one.

The important thing to know about Diablo 2: Resurrected is that it has done almost nothing to change this, for better or worse (spoilers: it's both). You get a few minor but significant quality-of-life changes, including a shared stash for your characters to exchange loot in, automatic gold pick-up, and - since the game now has console versions - well-implemented gamepad support. But this is the limit of what the developers have permitted themselves for fear of altering its character too much. You're still playing item Tetris in a tiny inventory grid. You're still running to your corpse, empty-handed and heart in mouth, to retrieve your armour, weapons and cash when you die. You're still browsing a list of public games with garbled titles like ONLYDURIELPLS in the lobby if you want to play online. You're still restricted to a single respec per difficulty level - and if you end up with a character build you don't like after that, tough. This purist attitude is certainly the right call, but it comes at a cost beyond the realm of difficulty and game balance. For example, local co-op play on consoles, such a delight in Diablo 3, has sadly not been implemented here, because it would have stretched the game too far out of shape. In fact, it would have required a fundamentally different approach. To understand why, you need to look under the hood of this unique remake. Fortunately, Blizzard has allowed you to do this with one button press, instantly revealing the game as it looked in 2000 - pixelated, grainy, isometric, low-resolution and very much two-dimensional. This isn't a remaster in the most widely understood current sense: the game's original assets, updated or redrawn to run in higher fidelity on modern hardware. Nor is it exactly a remake: the content of the original game remade from scratch, to a greater or lesser degree of faithfulness, in a brand new engine. It does exist as the latter, but only as a dumb 3D audiovisual overlay that mimics the output of the original game 2D game logic running underneath. This is the game you are actually playing. Your detailed, 3D avatar reaches out to strike the monster next to her, but it's the chunky pixels underneath (or rather, the maths running underneath them) that determine whether or not the blow connects.

Editor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, and retaliation against its female employees. Activision Blizzard has denied the allegations. The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available.To get more news about Buy WoW WLK EU Gold, you can visit lootwowgold official website.

World of Warcraft recently announced a new update that removes dozens of suggestive references or “innuendos” from the game. This 9.1.5 update is currently available in World of Warcraft‘s Public Test Realm, but the official release date for the patch has not yet been confirmed.The new update comes amidst a flurry of other changes at Activision Blizzard in the wake of the lawsuits filed against them. Employees in positions of leadership at the company have announced their departure in recent weeks, and other affiliates have spoken out and alleged Activision Blizzard perpetuates a toxic work culture. In light of these developments, World of Warcraft developers committed to removing inappropriate references, and it appears that the next patch will include a large number of changes to fulfill that promise.

According to the patch notes listed by Wowhead (via Polygon), the World of Warcraft 9.1.5 update is “part of a company-wide effort to update parts of the game which were outdated and inconsistent with their values.” The development team reportedly changed certain NPC lines and jokes, such as, “When enraged and in heat a female troll can mate over 80 times in one night. Be you prepared?” or “Mmm. I wanna tap that leyline.” Additionally, the game zone Mac’Aree – named after former Blizzard employee Jesse McCree, who was removed from the company after its initial lawsuit went public – will also have its name changed to Eredath. McCree also lent his name to the Overwatch character McCree, which is set to change as well.

Some of the alterations in the upcoming World of Warcraft patch pertain to the names of quests and mounts. The Big Love Rocket mount will be renamed to the X-45 Heartbreaker, the quest Blowing Hodir’s Horn in the Lich King expansion will now be named Hodir’s Call, and more. Various other changes will rename NPCs and items to further eliminate any suggestive references or innuendos from the game. That being said, not all of the changes in the coming patch will revolve around scrubbing the game of inappropriate content. The patch will also include many game-balancing and quality-of-life updates as well, including several that World of Warcraft players have been requesting for some time.

Regardless of whether these changes to World of Warcraft drastically improve the game, such measures certainly cannot hurt. At the very least, the development team seems to be taking the criticism from World of Warcraft players seriously. In-game fixes are seemingly inconsequential compared to real-world policy changes, but it appears these efforts were a long time coming anyway.

Activision Blizzard’s cleanup of World of Warcraft appears to continue in the lead-up to patch 9.1.5. This cleanup first began in wake of serious alleged workplace harassment charges levied at the company earlier this year. This latest update targets a multitude of suggestive jokes and flirtatious lines to be removed with its release. These updates follow the statement the WoW team put out last July, promising to create a more inclusive game environment moving forward.To get more news about buy wow gold paypal, you can visit lootwowgold official website.

This cleanup first began following the departure of disgraced World of Warcraft designer Alex Afrasiabi, who was pictured in the now infamous alcohol-riddled “Cosby Suite” from BlizzCon 2013. Afrasiabi was singled out in particular for not only being one of the people responsible for the hotel room but for the alleged continual harassment of female coworkers in the workplace as well. He additionally took part in a “Cosby Crew” group chat prior to the convention, where he allegedly engaged in sexually explicit conversations regarding women they would potentially meet at the convention. Following the release of this information, the team behind World of Warcraft began to scrub in-game mentions of Afrasiabi, who was terminated in June of 2020.

Prior to the update, Wowhead, an educational source for all things World of Warcraft, released an article detailing all that would be removed in the new update. This article showed that a lot of content was set to be removed, at times leaving certain characters with barely any lines left to cycle through. The jokes and flirts set to be cut range from being completely inappropriate to clearly dated, showing that time and effort was put in combing through every line of dialogue.

While many might applaud the initiative the WoW team has shown in the months since July, many fans have expressed their distaste with the new updates. Many fans claim that the removal of these lines do nothing to improve the game environment and that it is nothing more than a weak attempt to appear more inclusive.

Regardless of fan disagreement, the new Shadowlands Patch 9.1.5 will be releasing. Although many believe the removal of some jokes might be a stretch, many are still in agreement that this is a step forward for the company. With the game being around since 2004, it’s no wonder that lines needed updating.

It wouldn't be right to suggest that World of Warcraft had ever, at any point during the last 16 years, been a less than popular and successful game. The days when it was thought the biggest game in the world are long behind it, but it has been reliably raking in subscription revenue and expansion pack sales on a considerable scale the whole time. It's also a fool's errand to mark any one expansion out as a return to form; many WOW players will argue that each expansion is either a disgraceful betrayal or a triumphant comeback, but different sections of the community seldom agree on which is which. (Meanwhile, long-term but less invested casual players like myself tend to think they're all pretty good.)To get more news about buy wow gold classic, you can visit lootwowgold official website.

Yet something feels different this time. Shadowlands, WOW's eighth expansion - or perhaps we should more properly call it the ninth edition of the game - was briefly the fastest-selling PC game of all time this month, before Cyberpunk 2077 came out. Activision Blizzard CEO Bobby Kotick has been talking up this venerable franchise too, boasting of record player engagement before the expansion released and noting that it brings in over a billion dollars a year, making it the financial equal of stablemate Call of Duty.

What's going on? The pandemic, certainly. Few are the popular games that haven't seen more interest and more playtime this year, with everyone spending more time at home, searching for comfort and entertainment. Kotick also seemed to suggest last year's launch of the retro WOW Classic was a turning point. The developers say that there isn't much crossover in the communities of the classic and modern games, but it's easy to imagine that Classic boosted mindshare and tempted many lapsed players back to the wider fold. (And since the games share a single subscription fee, they're commercially indistinguishable.)

You have to look at the game itself too, though, and Shadowlands represents something of a soft reboot for World of Warcraft. Narratively, it's a relatively easy jumping on point. Although the catalyst for players' journey into the Shadowlands - the Warcraft universe's version of the afterlife - lies somewhere in the convoluted lore-nerdery and soap-opera of 2018's Battle for Azeroth, once you are "beyond the veil", you will be mostly interacting with an all-new cast of characters and factions (with the added fan-service of a few deceased favourites getting a new lease of death).

But it's not really in the expansion's laundry list of new features that you will find a decisive new direction for World of Warcraft. 2016's brilliant Legion can make a better case for redefining the modern game; it introduced follower adventures that play out while you're offline, a viable solo endgame in World Quests, and in Artifact Power, an endgame resource/progression framework quite distinct from the regular gear grind - all ideas which both Battle for Azeroth and Shadowlands have presented variations on.

No, the profound change actually came in the Shadowlands pre-patch, and is free for all WOW players to enjoy, whether they buy the expansion or not. It's the levelling revamp, and I've written about it before. It squashes 120 character levels down to 50 (raised to 60 by Shadowlands) and not so much reorganises the flow of the game as completely flattens it, pushing new players straight into Battle for Azeroth after an opening tutorial, or letting them hop to their expansion of choice, all scaled to their level. This is a less showily gargantuan overhaul than the complete quest rewrite that accompanied 2010's Cataclysm, but it might be an even more significant one. It shortens the distance to the Shadowlands for a new player, as intended. It also wisely rewards and encourages a playstyle that many enjoy (myself included), but one that the game previously seemed to fight - that of the serial alt-starter, the person who would rather try a new class and start again than spend too long at endgame.



The 9.1.5 update for World of Warcraft is removing and changing a bunch of old content from the game such as innuendos and inappropriate references. Activision Blizzard has been at the centre of a few lawsuits recently, including California's action against the company for sexist and inappropriate practices. The company has had all sorts of allegations arise about employees, harassing or sexually pursuing women, and now in an attempt to clean up its act, World of Warcraft's content has been reviewed to eliminate unsuitably suggestive content from the game.To get more news about buy wow gold safe, you can visit lootwowgold official website.

In the patch notes on Wowhead (via Polygon), there is a note addressing the changes that the team is making and why that is: "While a PTR usually focuses on new content, Patch 9.1.5 testing has been the subject of widespread attention after revealing changes to some very old and sometimes obscure parts of the game. Following Blizzard's statement on updating references within World of Warcraft, which called the updates part of a company-wide effort to update parts of the game which were outdated and inconsistent with their values, we took a deeper look at the PTR to find out what else has changed throughout the game." These jokes, for example, were heavily present in quests about the Sons of Hodir. Quests like "Thrusting Hodir's Spear", "Mounting Hodir's Helm", "Raising Hodir's Spear" and "Blowing Hodir's Horn" have all been changed. Additionally quest, "Jormutter Is Soo Fat" has both changed its name and the character is called Jorcuttar rather than a 'your mother' joke.

Perhaps the most notable change however is that the Draenei capital Mac'Aree is being changed. One of the Blizzard employees involved in the "Cosby Suite" was Jesse McCree, a longtime employee of the company and also the namesake of Overwatch character McCree whose name will change for Overwatch 2. Since Mac'Aree is a reference to the employee, the name of the capital will be changed to Eredath.

On Twitter, user Zemnmez pointed out that Buterin's About.Me page gave us a look into what it takes to become a cryptocurrency creator, and that turns out to be frustration with nerfs. Who would have thunk it?

The full About.Me post says this: "I was born in 1994 in Russia and moved to Canada in 2000, where I went to school. I happily played World of Warcraft during 2007-2010, but one day Blizzard removed the damage component from my beloved warlock's Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit.

"In 2011, searching for a new purpose in life, I discovered Bitcoin. At first, I was skeptical, and did not understand how it could possibly have value without physical backing. But slowly I became more and more interested. I started writing for a blog called Bitcoin Weekly initially at a meek wage of $1.5 per hour, and soon with Mihai Alisie co-founded Bitcoin Magazine.

The best jewelry making kit

If you’re looking for an outlet to flex that creative muscle, have you considered jewelry making? It’s easy and fun to amp up your collection or make some stellar gifts by creating one-of-a-kind pieces. A jewelry kit is a great way to get started with jewelry projects, as it includes everything you need to get to work right away.To get more news about jewelry designer brands, you can visit jewelryhunt.net official website.

In this review, we’ll cover what you should know before making a jewelry kit purchase, what to seek in a quality kit and how much you can expect to spend. We’ll also provide some solid product recommendations, including our best of the best pick for its versatility and high-quality beads, the Modda DIY Jewelry Making Kit.
With so many jewelry kits on the market, you need to narrow down your search to the type that suits you best. If you’re a beginner crafter, a “starter kit” will help you learn the basics and hit the ground running. Typically, these kits come with simple tools, findings, a small selection of beads, and some string, wire or chain.

On the other hand, if you’ve tried your hand at jewelry making before, a “deluxe kit” might be more your speed. In these, you’ll find the same types of items that come in starter kits plus extra tools and supplies to make more pieces.

If you have more advanced skills and experience in jewelry making or already have a stash of jewelry supplies ready to go, a “tools kit” could be your best bet. You’ll only get the high-quality tools you need without any extra materials and instructions you don’t.
It’s good to know in advance of looking for the best jewelry making kit what type of jewelry design you’d like to learn and create. The sky is the limit, so without narrowing things down first, you could spend a lot of time shopping. To kickstart your inspiration, do some online research. You can find everything from drop earrings, layered necklaces, toe rings, resin pendants and macrame stacked bracelets to non-standard pieces like backpack or purse charms, hairpins, key chains and even beaded chandeliers.

What to look for in a quality jewelry making kit
There are different considerations to make when looking for the best jewelry making kit. Here, we’ll go over finding high-quality components and tools, making the proper selection of beads, charms and other embellishments for your projects, and choosing designs and patterns that work for you.

Solid components and tools
If jewelry making is something you expect to do for the long haul or if you’re simply making creations as gifts, chances are you’ll want durable, high-quality tools, findings and jewelry components that will last.

Simple, cheaper kits tend to accordingly come with cheaply-made beads, sometimes with uneven holes that can make them tricky to string. Also, cheaper metals like nickel and copper, acrylic, silicone and plastic can cause sensitivity or allergic reactions, such as skin discoloration or swollen earlobes. For earrings, it’s best to use stainless steel, silver, gold or platinum. Higher-quality metals reduce the chance of adverse reactions and make the earrings more comfortable.

No matter what you’re making, you’ll find that higher-quality kits offer better-designed products that are arranged and strung easily. Plus, lower-quality or cheaper tools can easily rust, wear and break, and the last thing you want to do is run out to the craft store mid-project because your pliers gave way. Failing to consider these things can potentially mean frustration and eventually losing interest in your hobby altogether, and what’s the fun in that?

Microsoft: Russia behind 58% of detected state-backed hacks

Russia accounted for most state-sponsored hacking detected by Microsoft over the past year, with a 58% share, mostly targeting government agencies and think tanks in the United States, followed by Ukraine, Britain and European NATO members, the company said.To get more latest news about microsoft, you can visit shine news official website.

The devastating effectiveness of the long-undetected SolarWinds hack — it mainly breached information technology businesses including Microsoft — also boosted Russian state-backed hackers’ success rate to 32% in the year ending June 30, compared with 21% in the preceding 12 months.

China, meanwhile, accounted for fewer than 1 in 10 of the state-backed hacking attempts Microsoft detected but was successful 44% of the time in breaking into targeted networks, Microsoft said in its second annual Digital Defense Report, which covers July 2020 through June 2021.While Russia’s prolific state-sponsored hacking is well known, Microsoft’s report offers unusually specific detail on how it stacks up against that by other U.S. adversaries.

The report also cited ransomware attacks as a serious and growing plague, with the United States by far the most targeted country, hit by more than triple the attacks of the next most targeted nation. Ransomware attacks are criminal and financially motivated.

By contrast, state-backed hacking is chiefly about intelligence gathering — whether for national security or commercial or strategic advantage — and thus generally tolerated by governments, with U.S. cyber operators among the most skilled. The report by Microsoft Corp., which works closely with Washington government agencies, does not address U.S. government hacking.

The SolarWinds hack was such an embarrassment to the U.S. government, however, that some Washington lawmakers demanded some sort of retaliation. President Joe Biden has had a difficult time drawing a red line for what cyberactivity is permissible. He has issued vague warnings to President Vladimir Putin to get him to crack down on ransomware criminals, but several top administration cybersecurity officials said this week that they have seen no evidence of that.
Overall, nation-state hacking has about a 10%-20% success rate, said Cristin Goodwin, who heads Microsoft’s Digital Security Unit, which is focused on nation-state actors. “It’s something that’s really important for us to try to stay ahead of — and keep driving that compromised number down — because the lower it gets, the better we’re doing,” Goodwin said.

Goodwin finds China’s “geopolitical goals” in its recent cyberespionage especially notable, including targeting foreign ministries in Central and South American countries where it is making Belt-and-Road-Initiative infrastructure investments and universities in Taiwan and Hong Kong where resistance to Beijing’s regional ambitions is strong. The findings further belie as obsolete any conventional wisdom that Chinese cyber spies’ interests are limited to pilfering intellectual property.

Russian hack attempts were up from 52% in the 2019-20 period as a share of global cyber-intrusion bids detected by the “nation-state notification service” that Microsoft employs to alert its customers. For the year ending June 30, North Korea was second as country of origin at 23%, up from less than 11% previously. China dipped to 8% from 12%.

But attempt volume and efficacy are different matters. North Korea’s failure rate on spear-phishing — targeting individuals, usually with booby-trapped emails — was 94% in the past year, Microsoft found.

Intel's new anti-Apple ad is just cringe

We have high hopes for Intel being headed up by an engineer. You know, less of the marketing nonsense of recent years and more about just getting the hardware right. We've got Alder Lake on the way, which is looking promising, and its first discrete graphics card in a long time, Alchemist, will be making an appearance sometime in the new year. There's also Sapphire Rapids for the big boys in the server rooms. All good stuff.To get more intel latest news, you can visit shine news official website.

Which makes its latest anti-Apple advert, called "Breaking the Spell: Social Experiment", all the more sigh-inducing. I mean it's just bad. And ill-conceived. And well, you can't help wondering why someone more senior didn't step in and tell them to stop being so utterly preposterous.
The premise is that Intel dupes a bunch of Apple fanboys and fangirls into a presentation of new hardware only to reveal that they're actually Intel PCs and laptops that are already available.

This is probably fine in the alternate universe where Apple fans didn't know PCs exist or what they look like, but in this universe, the whole thing is just ridiculous.

There's also absolutely no mention of the software side of things, either. Which is a pretty big deal to these poor guys and gals under Apple's spell. I mean I'm no fan of Apple, not by a long shot, but even I know that the Apple ecosystem is at least a small factor in why its machines are popular.

But also the brand itself, and what people perceive it says about you, is as important to the hardcore fans, often far more than the technology. It sure feels as though this ad is misunderstanding something fundamental to the psychology of brand loyalty.

Come on Intel, you're better than this. Attacking Apple in this way does more damage to yourself than it does to Apple. Get back to sorting out the hardware, and leave this nonsense to parody sites.
Alan has been writing about PC tech since before 3D graphics cards existed, and still vividly recalls having to fight with MS-DOS just to get games to load. He fondly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D for the first time. He's very glad hardware has advanced as much as it has though, and is particularly happy when putting the latest M.2 NVMe SSDs, AMD processors, and laptops through their paces. He has a long-lasting Magic: The Gathering obsession but limits this to MTG Arena these days.

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